iOS - Accelerometer

Accelerometer is used for detecting the changes in the position of the device in the three directions x, y and z. We can know the current position of the device relative to the ground. For testing this example, you'll need to run it on a device and to doesn't work on simulator.

Accelerometer – Steps Involved

Step 1. Create a simple View based application.
Step 2. Add three labels in ViewController.xib and create ibOutlets naming them as xlabel, ylabel, and zlabel.
Step 3. Update ViewController.h as follows −
#import 

@interface ViewController : UIViewController<UIAccelerometerDelegate>
{
    IBOutlet UILabel *xlabel;
    IBOutlet UILabel *ylabel;
    IBOutlet UILabel *zlabel;

}
@end

Step 4. Update ViewController.m as follows −
#import "ViewController.h"

@interface ViewController ()

@end

@implementation ViewController

- (void)viewDidLoad
{
    [super viewDidLoad];
    [[UIAccelerometer sharedAccelerometer]setDelegate:self];
    //Do any additional setup after loading the view,typically from a nib
}

- (void)didReceiveMemoryWarning
{
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}
- (void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:
  (UIAcceleration *)acceleration{
    [xlabel setText:[NSString stringWithFormat:@"%f",acceleration.x]];
    [ylabel setText:[NSString stringWithFormat:@"%f",acceleration.y]];
    [zlabel setText:[NSString stringWithFormat:@"%f",acceleration.z]];
}

@end

Output

When we run the application in iPhone device, we'll get the following output −



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